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Second life voice sex9/24/2023 ![]() ![]() “Going to a concert or going to a work meeting, those experiences really don't work yet,” he said. Rosedale admitted that social gaming worlds like Roblox and Fortnite are hugely popular, but he argued that there is no equivalent for grown-ups.The experience of communicating face to face as avatars is missing components.” That’s in part because avatar-based platforms are still not as effective as a simple Zoom call.“It's been difficult to grow virtual world usage above this million-or-so people,” Rosedale said.For example, Second Life has remained relevant to many of its existing users, but its user numbers have been largely stagnant for the past decade, hovering between 800,000 and a million monthly active users. “In many ways, the closest thing to Second Life that uses VR headsets.”īut it’s not just VR tech that is holding back the metaverse. Asked about Second Life’s competition, Rosedale professed that he had a lot of respect for VRChat. That’s not to say that social VR can’t work for a subset of users.“60% of people are going to be very uncomfortable using it, and 30% of people are going to say: ‘This is awesome,’” he said. This is bound to be an issue if you mandate VR for work, for instance.“That's going to skew the gender, age and everything else about using the devices,” Rosedale said.One reason for a lack of diversity among VR users: People need to be comfortable blindfolding themselves in the real world to enter VR, something that can especially be an issue if you are in a room with other people, he said.“There are tons of people buying the Oculus Quest 2, but that doesn't mean that there's a diverse crowd of people using it,” he said. In our conversation, Rosedale pointed to accessibility and inclusion as perhaps even bigger issues.He has been critical of VR headsets ever since, often mentioning motion sickness as a key remaining challenge. Rosedale’s startup High Fidelity was looking to build a VR successor to Second Life back in 2013, but eventually shifted course to focus on spatial audio. VR is great for gaming, but not ready for work and social. Instead of pretending to have a master plan for virtual world domination, Rosedale laid out his concerns about VR, the issues that have prevented Second Life from growing and the steps Linden Lab may have to take to stay relevant. “I'm not sure,” Rosedale confessed when we caught up this week. So what’s Rosedale’s big plan to take on these mighty competitors? How does he want to grow Second Life, and make it the place to be in the metaverse? Roblox went public, Facebook rebranded as Meta, Microsoft is buying Activision, and every tech company suddenly wants to be a metaverse company. The timing couldn’t be better: Second Life founder Philip Rosedale is returning to Linden Lab, the company behind the pioneering social online world, just as the metaverse has become the next big thing. ![]() Philip Rosedale: Growing virtual worlds is hard ![]()
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